


Given the philosophy point I listed above I would love to hear what kind of cool things you guys would like to see. There is still a tremendous amount of work from now til the expansion releases and we are still coming up with and implementing awesome ideas on a daily basis. That effect isn't really changing any gameplay. It deal's lightning damage (and yes elemental damage types have effects associated with them now) because it's a nod to the Cow King himself and also has a chance to summon a herd of murderous cows to fight with you. For example The Cow King's Halberd is one that I made just because I wanted to make something that captured a really cool element from D2. There will also be some items that exist just because they are cool. When people get their hands on the new and improved version of Dashing Strike I suspect they will appreciate how awesome that effect is ) Jawbreaker was another example people saw at Gamescon, it makes your Dashing Strike free when you hit a target more than 25 yards away. An example of this is one of the legendaries we added recently gives players a speed boost every time they destroy something (barrels, barriers, etc) suddenly you find yourself wanting to break random crates you may have ignored previously. That could mean they make a skill you don't currently use something you want to use, you interact with the environment in a different way, you interact with monsters in a different way etc. One of the most important things about expansion legendary effects is that, as much as possible, they are designed to change how players interact with the game. The item that people saw screen shots of at Gamescon was not a final version of the item, that item was changed to be "Allows you to have 1 additional Hydra active". So first I want to touch on the Serpent's Sparker really quick.
